Social Play: Social Competence Differences Among Gamers and Non-Gamers in Facebook

Oktorina, Kartika and Jap, Tji Beng and Tiatri, Sri and Jaya, Edo Sebastian (2011) Social Play: Social Competence Differences Among Gamers and Non-Gamers in Facebook. International Conference Social Media Cultures, 1 (1). pp. 1-5. ISSN 2088-9542

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Abstract

In recent years the social media development in Indonesia is very significant. The features of social media complements the individual needs of socialization and enjoyment. One of the facebook feature which has both of these functions is a web browser game. The purpose of this research is to examine the relationship between facebook-game playing habit with the ability to perform an interpersonal relationship (social competence) in the real world on children and adolescent. Buhrmester, Furman, Wittenberg, and Reis (1988) considers that social competence or the ability of a person's social interaction is very important, because it can determine many things in life. Ability to establish relationships with others can benefit from the affairs of individual work (networking, both with superiors) to personal affairs (having many close friends, have a good relationship with a partner). Buhrmester et al. (1988) split social competence into five main domains. The five domains are a) the initiation of interaction and relationships, b) the assertion of personal information, c) self-disclosure of personal information, d) emotional support of others, and e) management of interpersonal conflicts that arise in close relationship. The five domains measured using quantitative methods at 13 schools in Salatiga and Jakarta. Comparison between players and non-players performed using a scale of social competence and a few survey questions. The measurement result showed significant differences between a web browser game players (N=244) and non-players (N=556) in the ability of self-disclosure dimension. Web-browser game players have a higher ability to open up to others. Significant differences occurred because of the nature of the web browser game that involves team work skill and other players assistance. As a result, children and teens who play web-browser game get used to share personal information to others.

Item Type: Article
Uncontrolled Keywords: Facebook, Web-browser game, Social Competence, Self Disclosure
Subjects: Proceeding
Karya Ilmiah Dosen > Fakultas Psikologi
Divisions: Fakultas Psikologi > Psikologi
Depositing User: PSI PSIKOLOGI ADMIN
Date Deposited: 15 Aug 2017 09:42
Last Modified: 15 Aug 2017 09:42
URI: http://repository.untar.ac.id/id/eprint/1617

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