Modelling The Formation of New Indigenous Culture(s) in an Inner Society: A Case Study of GMG Village

Tiatri, Sri and Jap, Tji Beng and Dewi, Fransisca Iriani Roesmala and Jap, Bernard Amadeus Jaya and Dewayani, Ery Modelling The Formation of New Indigenous Culture(s) in an Inner Society: A Case Study of GMG Village. In: 22nd International Congress for Cross Cultural Psychology, 14-26 July 2014, France. (Unpublished)


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In this digital technology era, some societies have a tendency to be inert (unlikely to change), even when technology has entered their living environment. Such as tendency could be considered as their social character. Previous findings found four factors contributing to the construction of social character of a city, namely; environmental conditions, society groups, cultural values, and cultures related to environmental conditions (Jap et al., 2013). However , the four factors were not enough to explain the formation process of the society’s character. This study aims to develop a model that could explain the process of the formation of new indigenous culture in one society, which was characterized by the tendency of inertia. The study was conducted in GMG, a relatively isolated hilly village covered 1,501 hectare in Central Java with 1,654 residents (local statistic, 2013). This is the only area with the majority of Hindu population in Java dating back to the historical background of Java Hindu Kingdom before 16th Century. Data was collected through interview with seven village residents, focus group discussion with 51 students in one public school at the location, observations, and analysis of documents. The main analysis was conducted through Actor Network Theory (Latour, 1987), and the primary theory used for the discussion was Bandura’s (2002) social cognitive theory in cultural context. The analysis showed the simultaneous roles of personal, proxy, and collective mode of agents in the formation of a new culture with new adoption of technology (e.g mobile and internet). The society only utilized the minimum functional aspects of technology. The fears towards something unknown and discontentment to the challenges are the basic characters that prevent the society from being into play various application of the technologies. As a results, the society tends to be unusually pragmatic, and they are reluctant to try new things. The model could become an account of the formation of the relatively new indigenous culture in digital technology era.

Item Type: Conference or Workshop Item (Paper)
Uncontrolled Keywords: digital technology, indigenous, culture, Java, social character, social cognitive
Subjects: Penelitian > Fakultas Teknologi Informasi
Penelitian > Fakultas Psikologi
Divisions: Fakultas Psikologi > Psikologi
Fakultas Teknologi Informasi > Sistem Informasi
Depositing User: Admin Fakultas Psikologi
Date Deposited: 22 Aug 2017 04:49
Last Modified: 22 Aug 2017 04:49

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