Learning Pancasila Through Snakes and Ladders Game

Setiawan, Kurnia and Ninawati, Ninawati and Suparman, Meiske Y Learning Pancasila Through Snakes and Ladders Game. Learning Pancasila Through Snakes and Ladders Game.

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Abstract

This research is a continuation of the campaign activity "Pancasila Harga Mati" which was carried out by several community social institutions in 2012. The activities carried out were focus group discussions, designing and publishing the Pancasila graphic essay book, a workshop attended by 18 teenagers from various cities and a photo exhibition at the Antara Journalistic Photo Gallery. In March 2018, an activity was held for 3 days, involving 45 people from various organizations. A snakes and ladders game "Save Garuda" was played. This inspired the using of snakes and ladders game as a learning medium to socialize Pancasila. Then the researchers created "Designing the Pancasila Boardgame" which was later developed as a prototype of the Pancasila ladder design. The research conducted was the applied product category which produced the prototype of the Pancasila ladder to be implemented as a learning medium. It is a multidisciplinary study, combining the fields of design and educational psychology. The research methods are interviews, observation and experimental. Based on the simulations carried out the participants were enthusiastic and received a positive response and several suggestions for improvement.

Item Type: Article
Subjects: Penelitian > Fakultas Seni Rupa dan Desain
Divisions: Fakultas Seni Rupa dan Desain > Desain Komunikasi Visual
Depositing User: Puskom untar untar
Date Deposited: 31 Dec 2020 08:15
Last Modified: 31 Dec 2020 08:15
URI: http://repository.untar.ac.id/id/eprint/14031

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